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Star Wars Droidworks ƒ
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parts_3do_1fcarg01.3do
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1998-09-17
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# MODEL '1fcarg01.3do' created from '1fcarg01.3do'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 8
0: 1chasbmp.mat
1: 1fcarrer.mat
2: 1fcarbod.mat
3: 1fcartop.mat
4: 1fcartrk.mat
5: 1fcarhus.mat
6: 1fcarhub.mat
7: 1fcartrn.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.134222
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 13
# Mesh definition
MESH 0
NAME null_1fcarg01_1
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 0
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TEXTURE VERTICES 0
VERTEX NORMALS
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FACES 0
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FACE NORMALS
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# Mesh definition
MESH 1
NAME body_1
RADIUS 0.124807
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
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MESH 2
NAME right_wheel_1
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GEOMETRYMODE 4
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VERTEX NORMALS
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7: -0.460020 0.857381 -0.230822
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32: 0.709217 -0.578143 0.403438
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73: 0.000000 -0.000015 -1.000000
74: 0.000000 -0.866030 -0.499991
75: 0.000000 -0.866031 0.499991
FACES 55
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53: 5 0x0000 4 3 1 0.0000 4 64, 82 75, 81 74, 80 69, 79
54: 5 0x0000 4 3 1 0.0000 4 65, 79 70, 80 75, 81 64, 82
FACE NORMALS
# num: x: y: z:
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1: 0.000000 0.863792 -0.503848
2: 0.000000 -0.707107 -0.707107
3: 0.000000 -0.789364 -0.613926
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26: 0.000000 -0.576669 0.816978
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28: 1.000000 0.000000 0.000000
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31: 1.000000 0.000000 0.000000
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43: 0.000000 1.000000 0.000000
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53: 0.000000 -1.000000 0.000000
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# Mesh definition
MESH 3
NAME wheel2_1
RADIUS 0.019643
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 12
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TEXTURE VERTICES 10
0: 24.620800 -31.706881
1: 32.000000 -16.000320
2: 24.620800 -0.293120
3: 7.379200 -0.293120
4: -1.241280 -16.000320
5: 7.379200 -31.706881
6: 0.000000 0.000000
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8: 32.000000 -16.000000
9: 32.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
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1: 0.499998 0.000006 -0.866027
2: 0.500002 -0.749996 -0.433018
3: 0.500002 -0.749996 0.433018
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5: 0.500000 0.749999 0.433014
6: 0.000000 0.866025 -0.500001
7: 0.000000 0.000007 -1.000000
8: 0.000000 0.866025 0.500001
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10: 0.000000 -0.866021 0.500007
11: 0.000000 -0.866021 -0.500007
FACES 7
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1: 5 0x0000 4 3 1 0.0000 4 0, 6 1, 7 7, 8 6, 9
2: 5 0x0000 4 3 1 0.0000 4 5, 7 0, 6 6, 9 8, 8
3: 5 0x0000 4 3 1 0.0000 4 4, 6 5, 7 8, 8 9, 9
4: 5 0x0000 4 3 1 0.0000 4 3, 7 4, 6 9, 9 10, 8
5: 5 0x0000 4 3 1 0.0000 4 2, 6 3, 7 10, 8 11, 9
6: 5 0x0000 4 3 1 0.0000 4 1, 7 2, 6 11, 9 7, 8
FACE NORMALS
# num: x: y: z:
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1: 0.000000 0.499997 -0.866027
2: 0.000000 1.000000 0.000000
3: 0.000000 0.499997 0.866027
4: 0.000000 -0.499986 0.866033
5: 0.000000 -1.000000 0.000000
6: 0.000000 -0.499986 -0.866033
# Mesh definition
MESH 4
NAME wheel3_1
RADIUS 0.019643
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 12
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TEXTURE VERTICES 10
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1: 32.000000 -16.000320
2: 24.439039 -1.401600
3: 7.560960 -1.401600
4: -0.877760 -16.000320
5: 7.560960 -30.598400
6: 0.000000 -16.000000
7: 0.000000 -0.263200
8: 32.000000 -0.333280
9: 32.000000 -16.000000
VERTEX NORMALS
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1: 0.499998 0.000006 -0.866027
2: 0.500002 -0.749996 -0.433018
3: 0.500002 -0.749996 0.433018
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8: 0.000000 0.866025 0.500001
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10: 0.000000 -0.866021 0.500007
11: 0.000000 -0.866021 -0.500007
FACES 7
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1: 5 0x0000 4 3 1 0.0000 4 0, 6 1, 7 7, 8 6, 9
2: 5 0x0000 4 3 1 0.0000 4 5, 7 0, 6 6, 9 8, 8
3: 5 0x0000 4 3 1 0.0000 4 4, 6 5, 7 8, 8 9, 9
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5: 5 0x0000 4 3 1 0.0000 4 2, 6 3, 7 10, 8 11, 9
6: 5 0x0000 4 3 1 0.0000 4 1, 7 2, 6 11, 9 7, 8
FACE NORMALS
# num: x: y: z:
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1: 0.000000 0.499997 -0.866027
2: 0.000000 1.000000 0.000000
3: 0.000000 0.499997 0.866027
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5: 0.000000 -1.000000 0.000000
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# Mesh definition
MESH 5
NAME wheel4_1
RADIUS 0.019643
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 12
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TEXTURE VERTICES 10
0: 24.403521 -30.376320
1: 32.000000 -15.670720
2: 24.403521 -0.964800
3: 7.596480 -0.964800
4: -0.806720 -15.670720
5: 7.596480 -30.376320
6: 0.166720 -16.000000
7: 0.166720 -0.333280
8: 32.000000 -0.333280
9: 32.000000 -16.000000
VERTEX NORMALS
# num: x: y: z:
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1: 0.499998 0.000006 -0.866027
2: 0.500002 -0.749996 -0.433018
3: 0.500002 -0.749996 0.433018
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5: 0.500000 0.749999 0.433014
6: 0.000000 0.866025 -0.500001
7: 0.000000 0.000007 -1.000000
8: 0.000000 0.866025 0.500001
9: 0.000000 0.000007 1.000000
10: 0.000000 -0.866021 0.500007
11: 0.000000 -0.866021 -0.500007
FACES 7
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1: 5 0x0000 4 3 1 0.0000 4 0, 6 1, 7 7, 8 6, 9
2: 5 0x0000 4 3 1 0.0000 4 5, 7 0, 6 6, 9 8, 8
3: 5 0x0000 4 3 1 0.0000 4 4, 6 5, 7 8, 8 9, 9
4: 5 0x0000 4 3 1 0.0000 4 3, 7 4, 6 9, 9 10, 8
5: 5 0x0000 4 3 1 0.0000 4 2, 6 3, 7 10, 8 11, 9
6: 5 0x0000 4 3 1 0.0000 4 1, 7 2, 6 11, 9 7, 8
FACE NORMALS
# num: x: y: z:
0: 1.000000 0.000000 0.000000
1: 0.000000 0.499997 -0.866027
2: 0.000000 1.000000 0.000000
3: 0.000000 0.499997 0.866027
4: 0.000000 -0.499986 0.866033
5: 0.000000 -1.000000 0.000000
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# Mesh definition
MESH 6
NAME wheel1_1
RADIUS 0.019643
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 12
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TEXTURE VERTICES 10
0: 24.350719 -30.760000
1: 32.000000 -16.000320
2: 24.350719 -1.240000
3: 7.649280 -1.240000
4: -0.701440 -16.000320
5: 7.649280 -30.760000
6: 0.000000 -16.000000
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8: 32.000000 -0.166720
9: 32.000000 -16.000000
VERTEX NORMALS
# num: x: y: z:
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1: 0.499998 0.000006 -0.866027
2: 0.500002 -0.749996 -0.433018
3: 0.500002 -0.749996 0.433018
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5: 0.500000 0.749999 0.433014
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8: 0.000000 0.866025 0.500001
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10: 0.000000 -0.866021 0.500007
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FACES 7
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0: 6 0x0000 4 3 1 0.0000 6 5, 0 4, 1 3, 2 2, 3 1, 4 0, 5
1: 5 0x0000 4 3 1 0.0000 4 0, 6 1, 7 7, 8 6, 9
2: 5 0x0000 4 3 1 0.0000 4 5, 7 0, 6 6, 9 8, 8
3: 5 0x0000 4 3 1 0.0000 4 4, 6 5, 7 8, 8 9, 9
4: 5 0x0000 4 3 1 0.0000 4 3, 7 4, 6 9, 9 10, 8
5: 5 0x0000 4 3 1 0.0000 4 2, 6 3, 7 10, 8 11, 9
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FACE NORMALS
# num: x: y: z:
0: 1.000000 0.000000 0.000000
1: 0.000000 0.499997 -0.866027
2: 0.000000 1.000000 0.000000
3: 0.000000 0.499997 0.866027
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# Mesh definition
MESH 7
NAME left_wheel_1
RADIUS 0.097092
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 76
# num: x: y: z: i:
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FACE NORMALS
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NAME wheel2a_1
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TEXTUREMODE 1
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VERTEX NORMALS
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FACES 7
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FACE NORMALS
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# Mesh definition
MESH 9
NAME wheel3a_1
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GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 12
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9: 0.011246 0.000000 -0.013871 0.000000
10: 0.011246 -0.012012 -0.006935 0.000000
11: 0.011246 -0.012012 0.006935 0.000000
TEXTURE VERTICES 10
0: 7.208640 -30.513599
1: -1.582400 -16.000320
2: 7.208640 -1.486400
3: 24.791361 -1.486400
4: 32.000000 -16.000320
5: 24.791361 -30.513599
6: 0.055680 0.055520
7: 0.000000 -16.000000
8: 32.000000 -16.000000
9: 32.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.500000 0.749999 0.433014
1: -0.499998 0.000006 0.866027
2: -0.500002 -0.749996 0.433018
3: -0.500002 -0.749996 -0.433018
4: -0.499998 0.000006 -0.866027
5: -0.500000 0.749999 -0.433014
6: 0.000000 0.866025 0.500001
7: 0.000000 0.000007 1.000000
8: 0.000000 0.866025 -0.500001
9: 0.000000 0.000007 -1.000000
10: 0.000000 -0.866021 -0.500007
11: 0.000000 -0.866021 0.500007
FACES 7
# num: material: type: geo: light: tex: extralight: verts:
0: 6 0x0000 4 3 1 0.0000 6 5, 0 4, 1 3, 2 2, 3 1, 4 0, 5
1: 5 0x0000 4 3 1 0.0000 4 0, 6 1, 7 7, 8 6, 9
2: 5 0x0000 4 3 1 0.0000 4 5, 7 0, 6 6, 9 8, 8
3: 5 0x0000 4 3 1 0.0000 4 4, 6 5, 7 8, 8 9, 9
4: 5 0x0000 4 3 1 0.0000 4 3, 7 4, 6 9, 9 10, 8
5: 5 0x0000 4 3 1 0.0000 4 2, 6 3, 7 10, 8 11, 9
6: 5 0x0000 4 3 1 0.0000 4 1, 7 2, 6 11, 9 7, 8
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 0.000000 0.499997 0.866027
2: 0.000000 1.000000 0.000000
3: 0.000000 0.499997 -0.866027
4: 0.000000 -0.499986 -0.866033
5: 0.000000 -1.000000 0.000000
6: 0.000000 -0.499986 0.866033
# Mesh definition
MESH 10
NAME wheel4a_1
RADIUS 0.019643
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 12
# num: x: y: z: i:
0: -0.011246 0.012012 0.006935 0.000000
1: -0.011246 0.000000 0.013871 0.000000
2: -0.011246 -0.012012 0.006935 0.000000
3: -0.011246 -0.012012 -0.006935 0.000000
4: -0.011246 0.000000 -0.013871 0.000000
5: -0.011246 0.012012 -0.006935 0.000000
6: 0.011246 0.012012 0.006935 0.000000
7: 0.011246 0.000000 0.013871 0.000000
8: 0.011246 0.012012 -0.006935 0.000000
9: 0.011246 0.000000 -0.013871 0.000000
10: 0.011246 -0.012012 -0.006935 0.000000
11: 0.011246 -0.012012 0.006935 0.000000
TEXTURE VERTICES 10
0: 7.169920 -30.679041
1: -1.660160 -16.000320
2: 7.169920 -1.320960
3: 24.830080 -1.320960
4: 32.000000 -16.000320
5: 24.830080 -30.679041
6: 0.000000 0.052640
7: 0.000000 -16.000000
8: 32.000000 -16.000000
9: 32.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.500000 0.749999 0.433014
1: -0.499998 0.000006 0.866027
2: -0.500002 -0.749996 0.433018
3: -0.500002 -0.749996 -0.433018
4: -0.499998 0.000006 -0.866027
5: -0.500000 0.749999 -0.433014
6: 0.000000 0.866025 0.500001
7: 0.000000 0.000007 1.000000
8: 0.000000 0.866025 -0.500001
9: 0.000000 0.000007 -1.000000
10: 0.000000 -0.866021 -0.500007
11: 0.000000 -0.866021 0.500007
FACES 7
# num: material: type: geo: light: tex: extralight: verts:
0: 6 0x0000 4 3 1 0.0000 6 5, 0 4, 1 3, 2 2, 3 1, 4 0, 5
1: 5 0x0000 4 3 1 0.0000 4 0, 6 1, 7 7, 8 6, 9
2: 5 0x0000 4 3 1 0.0000 4 5, 7 0, 6 6, 9 8, 8
3: 5 0x0000 4 3 1 0.0000 4 4, 6 5, 7 8, 8 9, 9
4: 5 0x0000 4 3 1 0.0000 4 3, 7 4, 6 9, 9 10, 8
5: 5 0x0000 4 3 1 0.0000 4 2, 6 3, 7 10, 8 11, 9
6: 5 0x0000 4 3 1 0.0000 4 1, 7 2, 6 11, 9 7, 8
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 0.000000 0.499997 0.866027
2: 0.000000 1.000000 0.000000
3: 0.000000 0.499997 -0.866027
4: 0.000000 -0.499986 -0.866033
5: 0.000000 -1.000000 0.000000
6: 0.000000 -0.499986 0.866033
# Mesh definition
MESH 11
NAME wheel1a_1
RADIUS 0.019643
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 12
# num: x: y: z: i:
0: -0.011246 0.012012 0.006935 0.000000
1: -0.011246 0.000000 0.013871 0.000000
2: -0.011246 -0.012012 0.006935 0.000000
3: -0.011246 -0.012012 -0.006935 0.000000
4: -0.011246 0.000000 -0.013871 0.000000
5: -0.011246 0.012012 -0.006935 0.000000
6: 0.011246 0.012012 0.006935 0.000000
7: 0.011246 0.000000 0.013871 0.000000
8: 0.011246 0.012012 -0.006935 0.000000
9: 0.011246 0.000000 -0.013871 0.000000
10: 0.011246 -0.012012 -0.006935 0.000000
11: 0.011246 -0.012012 0.006935 0.000000
TEXTURE VERTICES 10
0: 7.465920 -30.814720
1: -1.067840 -16.000320
2: 7.465920 -1.185280
3: 24.534081 -1.185280
4: 32.000000 -16.000320
5: 24.534081 -30.814720
6: 0.000000 -0.052640
7: 0.000000 -16.000000
8: 32.000000 -16.000000
9: 32.000000 -0.166720
VERTEX NORMALS
# num: x: y: z:
0: -0.500000 0.749999 0.433014
1: -0.499998 0.000006 0.866027
2: -0.500002 -0.749996 0.433018
3: -0.500002 -0.749996 -0.433018
4: -0.499998 0.000006 -0.866027
5: -0.500000 0.749999 -0.433014
6: 0.000000 0.866025 0.500001
7: 0.000000 0.000007 1.000000
8: 0.000000 0.866025 -0.500001
9: 0.000000 0.000007 -1.000000
10: 0.000000 -0.866021 -0.500007
11: 0.000000 -0.866021 0.500007
FACES 7
# num: material: type: geo: light: tex: extralight: verts:
0: 6 0x0000 4 3 1 0.0000 6 5, 0 4, 1 3, 2 2, 3 1, 4 0, 5
1: 5 0x0000 4 3 1 0.0000 4 0, 6 1, 7 7, 8 6, 9
2: 5 0x0000 4 3 1 0.0000 4 5, 7 0, 6 6, 9 8, 8
3: 5 0x0000 4 3 1 0.0000 4 4, 6 5, 7 8, 8 9, 9
4: 5 0x0000 4 3 1 0.0000 4 3, 7 4, 6 9, 9 10, 8
5: 5 0x0000 4 3 1 0.0000 4 2, 6 3, 7 10, 8 11, 9
6: 5 0x0000 4 3 1 0.0000 4 1, 7 2, 6 11, 9 7, 8
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 0.000000 0.499997 0.866027
2: 0.000000 1.000000 0.000000
3: 0.000000 0.499997 -0.866027
4: 0.000000 -0.499986 -0.866033
5: 0.000000 -1.000000 0.000000
6: 0.000000 -0.499986 0.866033
# Mesh definition
MESH 12
NAME null_arm
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 13
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
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2: 0x0000 0x00001 2 1 3 7 4 0.039222 -0.000119 0.010293 0.000000 0.000000 0.000000 -0.000442 0.018131 -0.000067 right_wheel_1
3: 0x0000 0x00001 3 2 -1 4 0 0.001573 0.018226 0.017390 0.000000 0.000000 0.000000 -0.000009 0.000035 -0.000032 wheel2_1
4: 0x0000 0x00001 4 2 -1 5 0 0.001573 0.018226 -0.016795 0.000000 0.000000 0.000000 -0.000009 0.000035 -0.000032 wheel3_1
5: 0x0000 0x00001 5 2 -1 6 0 0.001573 0.018226 -0.050980 0.000000 0.000000 0.000000 -0.000009 0.000035 -0.000032 wheel4_1
6: 0x0000 0x00001 6 2 -1 -1 0 0.001573 0.018226 0.051575 0.000000 0.000000 0.000000 -0.000009 0.000035 -0.000032 wheel1_1
7: 0x0000 0x00001 7 1 8 12 4 -0.038840 -0.000119 0.010293 0.000000 0.000000 0.000000 0.000000 0.018131 -0.000067 left_wheel_1
8: 0x0000 0x00001 8 7 -1 9 0 -0.002771 0.018226 0.017390 0.000000 0.000000 0.000000 0.000009 0.000035 0.000032 wheel2a_1
9: 0x0000 0x00001 9 7 -1 10 0 -0.002771 0.018226 -0.016795 0.000000 0.000000 0.000000 0.000009 0.000035 0.000032 wheel3a_1
10: 0x0000 0x00001 10 7 -1 11 0 -0.002771 0.018226 -0.050980 0.000000 0.000000 0.000000 0.000009 0.000035 0.000032 wheel4a_1
11: 0x0000 0x00001 11 7 -1 -1 0 -0.002771 0.018226 0.051575 0.000000 0.000000 0.000000 0.000009 0.000035 0.000032 wheel1a_1
12: 0x0000 0x00000 -1 1 -1 -1 0 -0.000026 0.069469 -0.077905 -90.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null_arm